Idea
Explore how simple noise and light models feel when constrained to a tiny viewport.
Demo
Interactive sketches live locally for now. This page documents the thinking.
Technical Notes
- Fragment shaders with simplex noise
- Time-based uniforms for gentle motion
- Prefer readability over cleverness
Learnings
Constraints force clearer visual ideas. Documenting failed attempts keeps the Continuum honest.
Future
Publish runnable demos and link them to related Letters on creative coding.